Learn Robotics with our time travelling character Dr Victor Drone! Step by step he will you lead through the basic ideas behind programming and robotics the using the Lego Mindstorms EV3 robot as an example.
The future is not here yet, but it soon will be! The Third Industrial Revolution, or the Digital Revolution, has been developing new technology to replace analogue electronic and mechanical devices. All this digital hardware requires software to make it run and to it give maximum flexibility. But who will create all this software? As traditional work is replaced by machines and robots, the job market will change too. Be ready to get on this rocket ship of a ride with our introductory course.
The course provides instructional videos over 5 episodes that will gently lead you through the world of robotics, demonstrating basic idea like loops, sensors and algorithms. Later in the course we cover concepts like program flow and decision switches, as well as some of the ethical concerns about robots and their development.
Although it would be great if you have a Lego Mindstorms EV3 to hand, this course can still be completed without any robot at all, or with any other robot kit of your choice. The course is designed to be accessed by any device that can access the internet.
After each introductory video, the course material gives clear lesson plans and learning objectives that can be followed by anyone, as a teaching tool or in their own time.
Once you finish the course you will have a good grasp of the basic concepts and tools you will need to understand robotics and the basics of programming. All participants will also receive a certificate of completion at the end.
Have fun and learning!
1.1 What is Lego?
1.2 What are robots used for?
1.3 What is a computer?
1.4 Basics of programming a robot
2.1 What is a GUI?
2.2 Using flowcharts to think like a computer
3.1 To understand ‘inputs’ and ‘outputs’
3.2 Turning circles, point turns and swing turns.
3.3 To learn about wheel sizes and movement
4.1 To understand types and uses of loops in programming.
4.2 To understand what an algorithm is
4.3 To experiment with using some basic code functions.
4.4 Line following robots and decision making flowcharts
5.1 Methods of communication in humans and robots
5.2 Basic animation for robotics
5.3 To explore constants and variables in programming
Introduction to Robotics – Workbook
- Price: Free
- Certificates: No
- Students: 1
- Lesson: 5